Thousand-Year Storm engine
47.8%Explosive B4 engine
Needs
- • Thousand-Year Storm resolved
- • A stocked hand or graveyard recursion
- • Enough mana to continue after the first spell
- • Preferably Jeska's Will or rituals to convert value into velocity
Outputs
- • Huge copy stack
- • Mana/cantrip avalanche
- • Often lethal with Grapeshot, Aetherflux, pingers, or Mizzix's Mastery
Fails to
- • Countermagic on Thousand-Year Storm
- • Rule of Law effects
- • Running out of mana before the copied spells matter
Very common and very powerful, but not automatically infinite.
Aetherflux storm finish
37.4%Fair-to-lethal storm payoff
Needs
- • Aetherflux Reservoir
- • High spell count turn
- • Veyran doubles Reservoir triggers for instant/sorcery casts
Outputs
- • Large life buffer
- • 50 damage shots once above 50 life
Fails to
- • Artifact removal
- • Not enough cast spells
- • Copies that are not cast do not increase Aetherflux count
Copied spells usually are not cast, so do not count them unless a card specifically says to cast the copy.
Breach Brain Freeze
22.2%B5 compact engine
Needs
- • Underworld Breach
- • Brain Freeze
- • Mana or rituals
- • Enough graveyard density to escape repeatedly
Outputs
- • Self-mill into repeated escape lines
- • Compact win pressure
- • Can pivot into Grapeshot/Aetherflux or mill finish
Fails to
- • Graveyard hate
- • Rule of Law effects
- • Countermagic on Breach
- • Not enough cards in graveyard
The cleanest B5 twist package. LED upgrades the ceiling but changes the table conversation.
Reiterate Mana Geyser
15.7%Deterministic when threshold is met
Needs
- • Mana Geyser producing enough red mana
- • Reiterate with buyback
- • A table with enough tapped lands
- • A payoff or mana sink
Outputs
- • Infinite or very large red mana
- • Infinite cast/copy triggers if loop is deterministic
- • Lethal with pingers, Grapeshot, X-spells, Chandra's Ignition setup
Fails to
- • Insufficient tapped lands
- • Countermagic
- • Rule of Law effects
Treat as a real combo when the mana threshold is met.
Dualcaster Twinflame
14.3%Deterministic creature-token combo
Needs
- • Dualcaster Mage
- • Twinflame or Heat Shimmer effect
- • A legal creature target
- • Correct timing while Twinflame is on stack
Outputs
- • Infinite hasty Dualcaster Mage tokens
- • Combat lethal if attackers can connect
Fails to
- • Creature removal in response
- • Countermagic
- • Fog effects
- • No legal target
Not a fair B3 line; disclose at B4/B5 tables.
Dramatic Scepter core
13.8%Deterministic with mana rocks/payoff
Needs
- • Isochron Scepter imprinted with Dramatic Reversal
- • Nonland mana sources producing 2+ mana
- • A payoff if mana-neutral
Outputs
- • At 2 nonland mana: infinite triggers but mana-neutral
- • At 3+ nonland mana: infinite mana and triggers
Fails to
- • Artifact removal
- • Null Rod/Collector Ouphe effects
- • Countermagic
- • No payoff
The exact mana math matters. 2 mana is not the same as infinite mana.
Dramatic Scepter + payoff
13.7%Ral + copy loop
13.3%Copy loop finisher
Needs
- • Ral, Storm Conduit
- • Expansion // Explosion or equivalent copy loop
- • A copied spell line that loops
Outputs
- • Ral damage triggers kill opponents
Fails to
- • Planeswalker removal
- • Countermagic
- • No legal copy target
A compact package but less central than Breach or Thousand-Year Storm.
Curiosity effects package
10.9%Niv-Mizzet side win
Needs
- • Niv-Mizzet, Parun
- • Curiosity, Ophidian Eye, or Tandem Lookout
- • A draw or damage trigger to start loop
Outputs
- • Deterministic draw-damage loop
- • Usually kills table if not interrupted
Fails to
- • Creature removal
- • Countermagic
- • No Curiosity effect
- • Decking yourself without a stop condition
Veyran does not generally double Niv triggers. This is a separate package.
Niv Curiosity package
10.5%Storm-Kiln buyback Haze
10.5%Storm/buyback loop
Needs
- • Storm-Kiln Artist
- • Haze of Rage with buyback
- • Veyran or enough trigger multiplication
- • Existing storm/copy/mana support
Outputs
- • Treasures, storm count, huge creature power
- • Chandra's Ignition or combat lethal
Fails to
- • Creature removal
- • Not enough mana or storm count
- • Countermagic
Not automatically infinite from zero; it needs support.
Breach cEDH compact
7.8%High-pressure B5/Rule 0-adjacent module
Needs
- • Underworld Breach
- • Brain Freeze
- • Lion's Eye Diamond or equivalent mana density
- • Graveyard density
- • Protection
Outputs
- • Compact deterministic pressure
- • Fast kill potential
Fails to
- • Graveyard hate
- • Rule of Law
- • Countermagic
- • Low graveyard count
Disclose power level clearly.
Krark + Sakashima
4.1%Niv Ophidian package
2.4%Niv Tandem package
1.5%Breach Grinding Station
0.4%Storm-Kiln buyback Mind Games
0.1%