Current quest · Archive
Data Codex
Audit a deck

Check role definitions, database coverage, unresolved card links, and content warnings before treating the tool as final.

Data Codex

Card roles, replacement logic, and package links sanity-checked in one place.

v11 focuses on content/data finalization: every strategic role gets an explanation, replacement and combo links are validated, and unresolved database gaps are visible instead of hidden.

544
Cards mapped
Codex stat
14
Roles covered
Codex stat
10
Replacement guides
Codex stat
3
Rule 0 flags
Codex stat
65/100
Data health
Codex stat
Role glossary

Every card role now has plain-English guidance.

v11 content pass
Scout Mage

Cantrip / Selection

Find lands, engines, and interaction while triggering Veyran payoffs cheaply.

Target

B4: 10-14+ cheap looks; B5 can trim only if tutors/free spells replace velocity.

Keep

1-mana cantrips, cheap looting, instant-speed selection, cards that keep storm chains moving.

Avoid

Replacing these with more finishers. A Veyran deck without velocity becomes a pile of cool cards that never chains.

Archivist

Card Advantage Engine

Convert repeated casts into cards so the deck does not run out of gas.

Target

B4: 5-8 engines; B5 favors compact high-output engines.

Keep

Archmage-style draw, Rhystic/Mystic effects, repeatable spellslinger value.

Avoid

Four-mana engines that do nothing until the next turn in fast pods.

Mana Battery

Mana Rock / Fast Mana

Let Veyran deploy an engine and still cast multiple spells in the same turn cycle.

Target

B4: 7-10 acceleration pieces; B5 can go faster if interaction stays high.

Keep

Two-mana rocks, rituals that net mana in storm turns, rocks that enable Dramatic loops.

Avoid

Three-mana rocks unless the budget/table speed is forgiving.

Pyromancer

Ritual / Burst Mana

Turn one window into a lethal or decisive turn.

Target

B4: enough burst to create explosive turns; B5 values compact mana-positive lines.

Keep

Jeska’s Will, Mana Geyser, High Tide shells, rituals that pair with copy effects.

Avoid

Adding rituals without draw engines or payoffs to spend the mana on.

Counter-Rogue

Interaction

Protect engines, stop faster decks, and remove hate pieces before the storm turn.

Target

B4: 9-13; B5 wants more cheap/free interaction.

Keep

Countermagic, cheap bounce, creature removal, stack interaction.

Avoid

Calling all interaction interchangeable. Countermagic, removal, and bounce solve different problems.

Ward Keeper

Protection

Keep Veyran, Storm-Kiln, Archmage, or the win turn alive.

Target

Meta-dependent; raise it when engines keep dying.

Keep

Redirects, free counters, protective stack tricks.

Avoid

Protection that only works after you are already losing tempo.

Raid Finisher

Payoff / Wincon

Convert spell volume into damage, life, tokens, or a deterministic finish.

Target

B4: enough finishers to close, not so many that velocity dies.

Keep

Aetherflux, Grapeshot, Guttersnipe effects, clean package finishers.

Avoid

Stuffing every wincon. Too many payoffs is the most common casual-pile failure pattern.

Echo Mage

Copy Effect

Double key spells, unlock loops, or multiply big ritual/payoff turns.

Target

Package-dependent. Add when the list has mana/card support.

Keep

Dramatic/Scepter pieces, Reiterate lines, Bonus Round/Thousand-Year effects when supported.

Avoid

Slow copy enchantments in pods where you cannot untap with them.

Quest Finder

Tutor

Find the missing engine, win piece, interaction, or package card.

Target

B4: a few consistency tools; B5 leans harder on compact tutors.

Keep

Mystical Tutor, Gamble, Solve the Equation, package-specific tutors.

Avoid

Tutors that are too slow for the problem you are solving.

Gravecaster

Recursion

Turn the graveyard into a second hand for decisive turns.

Target

Low count unless building Breach/Past in Flames lines.

Keep

Underworld Breach, Past in Flames, Mizzix’s Mastery style effects.

Avoid

Random recursion without enough cheap spells/fuel.

Map Tiles

Land

Give the deck stable early turns and enough colored sources to double-spell.

Target

B4: usually 32-34; B5 can trend lower only with real fast mana and cantrips.

Keep

Command Tower, blue/red duals, untapped sources, fetchable/color-fixing lands.

Avoid

Going low-land because it looks high-power. Low lands without support is just instability.

Rune Smith

Cost Reducer

Turn medium turns into multi-spell turns by reducing spell costs.

Target

Optional support package, stronger with high instant/sorcery density.

Keep

Goblin Electromancer effects if the deck is spell-dense enough.

Avoid

Reducers in creature-heavy or payoff-heavy lists with too few cheap spells.

Side Quest

Other / Flex

Meta calls, pet cards, odd tech, and table-specific answers.

Target

Small number only. Flex slots should solve known meta problems.

Keep

Cards that answer a real local problem or complete a coherent plan.

Avoid

Pet-card bloat that steals slots from velocity, interaction, or mana.

Cursed Relic

Banned/Rule 0 Fast Mana

Only flag stale/no-banlist data, never silently recommend it.

Target

0 in default legal Commander.

Keep

Nothing by default; disclose with the table if using no-banlist/Rule 0.

Avoid

Treating these as normal upgrade recommendations.

Integrity scan

Unresolved links

0
No unresolved card links in combos, replacements, guides, or role matrices.
Content warnings

Metadata to watch

21
mediumCombo metadata
Dramatic Scepter + payoff
Missing requirements

Combos should explain requirements before users add the package.

mediumCombo metadata
Dramatic Scepter + payoff
Missing outputs

Combos should explain what the line produces.

lowCombo metadata
Dramatic Scepter + payoff
Missing failure points

Failure points help users avoid magical thinking.

mediumCombo metadata
Niv Curiosity package
Missing requirements

Combos should explain requirements before users add the package.

mediumCombo metadata
Niv Curiosity package
Missing outputs

Combos should explain what the line produces.

lowCombo metadata
Niv Curiosity package
Missing failure points

Failure points help users avoid magical thinking.

mediumCombo metadata
Krark + Sakashima
Missing requirements

Combos should explain requirements before users add the package.

mediumCombo metadata
Krark + Sakashima
Missing outputs

Combos should explain what the line produces.

lowCombo metadata
Krark + Sakashima
Missing failure points

Failure points help users avoid magical thinking.

mediumCombo metadata
Niv Ophidian package
Missing requirements

Combos should explain requirements before users add the package.

mediumCombo metadata
Niv Ophidian package
Missing outputs

Combos should explain what the line produces.

lowCombo metadata
Niv Ophidian package
Missing failure points

Failure points help users avoid magical thinking.

mediumCombo metadata
Niv Tandem package
Missing requirements

Combos should explain requirements before users add the package.

mediumCombo metadata
Niv Tandem package
Missing outputs

Combos should explain what the line produces.

lowCombo metadata
Niv Tandem package
Missing failure points

Failure points help users avoid magical thinking.

mediumCombo metadata
Breach Grinding Station
Missing requirements

Combos should explain requirements before users add the package.

mediumCombo metadata
Breach Grinding Station
Missing outputs

Combos should explain what the line produces.

lowCombo metadata
Breach Grinding Station
Missing failure points

Failure points help users avoid magical thinking.

mediumCombo metadata
Storm-Kiln buyback Mind Games
Missing requirements

Combos should explain requirements before users add the package.

mediumCombo metadata
Storm-Kiln buyback Mind Games
Missing outputs

Combos should explain what the line produces.

lowCombo metadata
Storm-Kiln buyback Mind Games
Missing failure points

Failure points help users avoid magical thinking.

Role coverage table

Database coverage by strategic role

Banned/Rule 0 Fast Mana
3 mapped cards
Glossary
Has target
Cantrip / Selection
72 mapped cards
Glossary
Has target
Card Advantage Engine
20 mapped cards
Glossary
Has target
Copy Effect
32 mapped cards
Glossary
Has target
Cost Reducer
5 mapped cards
Glossary
Has target
Interaction
63 mapped cards
Glossary
Has target
Land
30 mapped cards
Glossary
Has target
Mana Rock / Fast Mana
43 mapped cards
Glossary
Has target
Other / Flex
129 mapped cards
Glossary
Has target
Payoff / Wincon
93 mapped cards
Glossary
Has target
Protection
9 mapped cards
Glossary
Has target
Recursion
10 mapped cards
Glossary
Has target
Ritual / Burst Mana
20 mapped cards
Glossary
Has target
Tutor
15 mapped cards
Glossary
Has target